|
 |
Tuesday, August 30. 2005
 Wherein I provide a practical example for my notes on how role-playing on a MUSH differs from role-playing at home with one's friends.
It all boils down to what the expectations are. My expectations were shaped by books, plays, and movies. Consequently, I expect my in-game dialogue to be as flowery (or tragic, or cool) as that which I read in books or see in movies or plays. Unfortunately, I'm usually out of luck looking for that in LARPs or pen+paper groups — it is the rare player who is sufficiently poetic, quick-witted, and funny; most dialogue ends up sounding somewhat trite because the players do not have as much time to mull over their dialogue as an author might. To wit, most people do not speak acrolect.
In some ways, an acrolect is a spoken version of a literary language; acrolects frequently differ from ordinary spoken language by their vocabulary and syntax. More heed is taken of the norms of prescriptive grammar in words spoken in an acrolect than in casual speech. —Wikipedia
The following example is one I recently used on IRC. While it's not even an overly stunning pose (nor dialog per se), I believe it illustrates the difference between MUSHing and "pen + paper" playing in an effective and concise way:
MUSH:
Gotham (North). The Amusement Mile, sandwiched between Crime Alley and terra firma, between the water of the river and that of yacht basin. Panem et circenses for those who can't afford a home on the far side, only a glimpse at what could have been, so near, so far... When the shroud of the night hides the fading paint, the rusty girders, the yellow grass, this is almost a place of excitement, cheap thrills, rides that shine in the night, their intensity stabbing through the drudgery of the day, piercing the boredom, a laser to the eternal concrete grey of the soul, muggings and hot kisses in dark corners and vows of eternal love that will last almost to sunrise... by broad daylight however, most of the mile is just pathetic. A reminder of a time long gone, small time amusement for those who cannot afford the personalized experience of bungee, parachutes, white water kayaking, stock cars. But also a reminder of how Gotham can only be slowed down, but never stopped, never killed. It starts on the fringes, it always does. Only this time, "it" is actually something good: restauration. A lick of paint here and there. A new ride or two. And a long way to go. And at the far end of all this, a taxi stops, a woman gets out...
P+P:
So, I arrive, then.
|
|
 |
 |
 |
|
Tatiana Azundris on : Why Featured Characters (FCs) suck